Siege Tower | |
Availability: | Macedonians, Ptolemies, Seleucids, Hellenes |
Trained At: | Fortress, Siege Workshop |
Advance Required: | City Phase |
Bonuses: | 2.0x vs Structures |
Countered By: | Cavalry Swordsman |
Attack: | 10 Pierce, 5 Crush |
Armor: | 5 Hack, 20 Pierce, 2 Crush |
Hitpoints: | 500 |
Range: | 2-55 meters |
Cost: | 500 wood, 300 metal |
Speed: | 5.0 |
Population: | 5 |
Can garrison 20 infantry for protection and to allow arrowfire, otherwise fires no arrows. | |
Siege Towers are essentially land ships or mobile fortresses that can garrison a large force of infantry and pour protected arrowfire into a battlefield - they are brutal and fortunately only generally available to Diadochi states such as the Ptolemies, Seleucids, Macedonians and Hellenes. They can Garrison up to 20 infantry, to pour from 0 to 10 arrows at a time towards enemy units - typically only other siege units such as Battering Rams can counter such firepower.
Siege Towers are typically constructed at your Fortress.
Naming[]
- Carthaginians: None
- Celts: None
- Hellenes: Helépolis (Siege Tower)
- Athenians: None
- Macedonians: Helépolis (Siege Tower)
- Spartans: None
- Iberians: None
- Mauryans: None
- Persians: None
- Ptolemies: Helépolis (Siege Tower)
- Romans (Republican): None
- Seleucids: Helépolis (Siege Tower)