Mauryans

🇨🇮The Maurya Empire was a geographically extensive Iron Age historical power founded by Chandragupta Maurya which dominated the Indian subcontinent between 322 and 185 BCE.

At its zenith under the reign of Ashoka, the empire stretched along the natural boundary of the Himalayas, to the east into Assam, to the west into what is present-day Balochistan, Pakistan and the Hindu Kush mountains of what is now eastern Afghanistan.

The Maurya dynasty built the Grand Trunk Road, one of Asia's oldest and longest trade networks, connecting the Indian subcontinent with Central Asia.

Chandragupta Maurya's embrace of Jainism increased socio-religious reform across South Asia, while Ashoka's embrace of Buddhism and sponsorship of Buddhist missionaries allowed for the expansion of that faith from Asia to all the way to Europe

While they have no siege units, they do have access to three different elephant units including the Worker Elephant, a mobile dropsite that can also repair buildings.

They are currently unfinished but playable and as of alpha 13, have had their buildings fleshed out and still under development.

Civilization Traits

 * They have infantry with poor spearmen, excellent archers and decent swordsmen but lack skirmishers
 * Their cavalry is decent, but they specialize in elephant units being the few civilizations that possess a "Cavalry Archer" class unit and have access to mobile dropsites
 * They have a decent to excellent navy.
 * They lack all forms of siege weaponry, their war elephants should fulfill this role instead due to their melee crush damage.
 * more once they're completed!

Civilization Bonus

 * Chakravarti Samrāt (Emperor of Emperors)
 * History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.
 * Effect: Mauryans have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300).
 * Kṣhatriya (Warrior Caste)
 * History: Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Brahmins first (priests and teachers of law),and the Kshatriya (holders of kṣatra, or authority) as second in rank before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes).
 * Effect: Mauryans gain access to 4 champion units, instead of the standard 2.

Team Bonus

 * Evangelism.
 * History: Ashoka the Great sent embassies West to spread knowledge of the Buddha.
 * Effect: All allied Temple technologies -50% cost and research time.

Unique Technologies

 * Elephant Roundup.
 * History:.
 * Effect: Mauryan units can "capture" Gaia elephants in the wild and garrison up to 5 of them inside the Elephant Stables. This unlocks the "Elephant Breeding" bonus that reduces elephant unit costs by 5% and train time by 5% for each garrisoned elephant for a total maximum bonus of 25%.
 * Archery Tradition.
 * History: India is a land of archery. The bulk of any Indian army is made up of highly skilled archers, armed with bamboo longbows.
 * Effect: Greater range and faster train time for Bamboo Longbowmen.

Buildings, units and technologies

 * Village Phase
 * Rajadhanika (Civic Center) [500 w, 500 m, 500 s, 500 sec]: Allows to acquire large territories, and builds citizens.
 * Naari (Indian Woman) [50 f, 1 pop, 8 sec]: Thanks to her inspiring aura, nearby male citizens work 10% faster.
 * Kauntika (Bamboo Spearman) [50 f, 50 w, 1 pop, 8 sec]: Melee infantry unit. Does triple damage against infantry.
 * Dhanurdhar (Longbowman) [50 f, 50 w, 1 pop, 10 sec]: Ranged infantry unit.
 * Ashwarohi (Indian Light Cavalry) [100 f, 40 w, 1 pop, 12 sec]: Melee cavalry unit.
 * Karmakara Gaja (Worker Elephant) [150 f, 1 pop, 20 sec]: Mobile dropsite. Can also assist in constructing buildings.
 * Town Phase [500 f, 500 w, 30 sec]: Allows to advance to the Town Phase, increases territory influence by 10% and unlocks new units and buildings (including Civic Centers). Requires 5 Village Phase buildings (except Farming fields).
 * City Phase [750 m, 750 s, 60 sec]: Allows to advance to the City Phase, increases territory influence by 10% and unlocks new units and buildings (Including Wonders). Requires 4 Town Phase buildings.
 * Griham (House) [75 w, 30 sec]: Increases by 10 the population limit.
 * Loom [250 f, 40 sec]: Roman Woman has +50% health.
 * House Garden [500 f, 100 s, 40 sec]: Houses increase population limit by 20%.
 * Naari (Indian Woman) [50 f, 1 pop, 8 sec]: Thanks to her inspiring aura, nearby male citizens work 10% faster. Requires Fertility Festival to be recruited from Houses.
 * Fertility Festival [250 f, 250 m, 60 sec]: Allows houses to recruit women. Unlocked in Town Phase.
 * Khalla (Storehouse) [100 w, 40 sec]
 * Irox ax heads [200 w, 50 m, 40 sec]: +15% wood gathering.
 * Servants [200 f, 50 m, 40 sec]: +15% stone gathering.
 * Wedges and Mallet [200 w, 50 m, 40 sec]: +15% metal gathering.
 * Baskets [300 f, 300 w, 40 sec]: +5 transport capacity for all resources.
 * Stronger axe [250 w, 50 m, 40 sec]: +15% wood gathering. Unlocked in Town Phase.
 * Serfs [250 f, 50 m, 40 sec]: +15% stone gathering. Unlocked in Town Phase.
 * Shaft Mining [250 w, 50 m, 40 sec]: +15% metal gathering. Unlocked in Town Phase.
 * Wheelbarrow [500 f, 500 w, 40 sec]: +5 transport capacity for all resources. Unlocked in Town Phase.
 * Sharper ax heads [1000 w, 150 m, 150 s, 40 sec]: +50% wood gathering. Unlocked in City Phase.
 * Slaves [1000 f, 150 m, 150 s, 40 sec]: +50% stone gathering. Unlocked in City Phase.
 * Silver Mines [1000 w, 150 m, 150 s, 40 sec]: +50% metal gathering. Unlocked in City Phase.
 * Horse-drawn carts [1000 f, 1000 w, 40 sec]: +10 transport capacity for all resources. Unlocked in City Phase.
 * Kantu (Farmstead) [100 w, 45 sec]: Gathers food resources.
 * Wicker baskets [100 w, 40 sec]: +50% food gathering rate.
 * Iron plow [200 w, 100 m, 4 0sec]: +15% gathering from farms.
 * Harvesting training [300 w, 150 m, 40 sec]: +15% gathering from farms. Unlocked in Town Phase.
 * Fertilizer [500 w, 250 m, 40 sec]: +25% food gathering. Unlocked in City Phase.
 * Kshetra (Field) [100 w, 50 sec]: Has unlimited food, and can be used by up to 5 citizens.
 * Gotra (Corral)
 * Sheep [50 f, 35 sec]
 * Stockbreeding [50 f, 40 sec]: +25% breeding time for domestic animals.
 * Cavalry breed [500 f, 500 w, 150 m, 40 sec]: +10% cavalry moving speed. Unlocked in Town Phase.
 * Cavalry speed training [500 f, 500 w, 150 m, 40 sec]: +10% cavalry moving speed. Unlocked in City Phase.
 * Naukasthanaka (Dock) [200 w, 150 sec]: Allows the creation of warships and naval trade.
 * Matsyapalak (Fisherman) [50 w, 1 pop, 20 sec]: When another support unit is garrisoned, the boat gathers fish faster.
 * Fishing net [100 w, 30 sec]: Fishing rate, +30%
 * Reinforced Hull [250 w, 40 sec]: +2 armor for all ships.
 * Vanijyik Nauka (Trading Ship) [100 m, 1 pop, 20 sec]: +50% trade value if a trader is on board. Unlocked in Town Phase.
 * Yudhpot (Light Warship) [100 w, 100 m, 2 pop, 20 sec]: Unlocked in Town Phase. Garrisons up to 20 units. Can fire up to 10 arrows with garrison.
 * Yudhpot (Medium Warship) [150 w, 150 m, 3 pop, 40 sec]: Unlocked in Town Phase. Garrisons up to 30 units. Can fire up to 13 arrows with garrison.
 * Fish salting [200 f, 100 w, 30 sec]: Fishing ships, +20 capacity. Unlocked in Town Phase.
 * Hypozomata undergirding [150 w, 150 m]: +2 armor for all ships. Unlocked in Town Phase.
 * Naval architects [200 f, 200 w, 40 sec]: -30% building time in docks. Unlocked in City Phase.
 * Lead hull sheating [350 m, 40 sec]: +2 armor for all ships. Unlocked in City Phase.
 * Uparaksana (Outpost) [80 w, 40 sec]: Can be built in allied and neutral territory. Slowly returns to Gaia when in neutral territory.
 * Pidgeons [100 f, 40 sec]: +50% range for outposts.
 * Stone foundations [100 s, 40 sec]: +50% territory losing for outposts.
 * Wooden tower [100 w, 40 sec]: Can shoot arrows. Defense increases when at least one unit is garrisoned.
 * Sentries [500 f, 40 sec]: Towers shoot some more arrows.
 * Sainyavasa (Barracks) [300 w, 150 sec]
 * Kauntika (Bamboo Spearman) [50 f, 50 w, 1 pop, 8 sec]: Melee infantry unit. Does triple damage against infantry.
 * Dhanurdhar (Longbowman) [50 f, 50 w, 1 pop, 10 sec]: Ranged infantry unit.
 * Ashwarohi (Indian Light Cavalry) [100 f, 40 w, 1 pop, 12 sec]: Melee cavalry unit.
 * Archery Tradition [500 f, 500 w, 250 m, 60 sec]: All ranged units, +10 meters in range and -20% training time, but also -20% health.
 * Khadagdhari (Indian Swordsman) [50 f, 40 w, 10 m, 1 pop, 10 sec]: Melee infantry unit. Unlocked in Town Phase.
 * Asvarohaganah (Indian Raiding Cavalry) [80 f, 35 w, 20 m, 1 pop, 12 sec]: Melee cavalry unit. Unlocked in Town Phase.
 * Living conditions [500 f, 250 m, 40 sec]: Units gradually heal when garrisoned in a barracks. Unlocked in Town Phase.
 * Yoddha (Warrior) [100 f, 75 w, 75 m, 1 pop, 13 sec]: Melee infantry Champion unit. Unlocked in City Phase.
 * Visha Kanya (Maiden Guard) [100 f, 75 w, 75 m, 1 pop, 13 sec]: Melee infantry Champion unit. Unlocked in City Phase.
 * Rath (War Chariot) [200 f, 100 w, 75 m, 1 pop, 15 sec]: Heavy Cavalry Champion unit. Deals trample damage. Unlocked in City Phase.
 * Conscription [500 f, 40 sec]: All barracks train units faster. Unlocked in City Phase.
 * Unlock Champion Units [500 m, 40 sec]: All Barracks can train Champion Units. Unlocked in City Phase.


 * Town Phase
 * Devalaya (Temple) [300 s, 200 sec]: Heals all allied units nearby.
 * Brahmana Pujari (Brahmin Priest) [250 f, 1 pop, 8 sec]: Healer.
 * Healing range [500 f, 250 m, 40 sec]: Healers, +8 healing range.
 * Healing rate [500 f, 250 m, 40 sec]: Healers, +25% healing rate.
 * Healing range 2 [1000 f, 500 m, 40 sec]: Healers, +8 healing range. Unlocked in City Phase.
 * Healing rate 2 [1000 f, 500 m, 40 sec]: Healers, +25% healing rate. Unlocked in City Phase.
 * Devine Offerings [500 f, 250 m, 40 sec]: Temples, +50% healing rate on surroundings. Unlocked in City Phase.
 * Field medicine [1000 f, 250 m, 40 sec]: All units slowly heal when not moving. Unlocked in City Phase.
 * Vipana (Market) [300 w, 150 sec]: Can exchange resources, and creates trading units that trade with other players' markets.
 * Vaishya (Trader) [100 f, 80 m, 1 pop, 15 sec]
 * Cartography [100 f, 100 m, 40 sec]: The whole team has the same vision of all of its teammates.
 * Diaspora [200 f, 200 w, 100 m, 100 s, 40 sec]: The player can use his allies' discharge points.
 * Trading convoys [200 m, 40 sec]: Traders, +25% moving speed, trading revenues increased.
 * Handicraft [150 w, 150 m, 40 sec]: +10% trading revenues.
 * Trading convoys 2 [200 m, 40 sec]: +2 armor for all traders. Unlocked in City Phase.
 * Advanced handicraft [300 w, 300 m, 40 sec]: +15% trading revenues. Unlocked in City Phase.
 * Lohakara (Blacksmith) [200 w, 200 sec]
 * Side Arms [500 f, 500 w, 250 m, 250 s, 40 sec]: +20% melee infantry attack.
 * Ranged Infantry Irregulars [500 f, 500 w, 250 m, 250 s, 40 sec]: +20% ranged infantry attack.
 * Melee Cavalry Training [500 f, 750 w, 350 m, 40 sec]: +20% melee cavalry attack.
 * Ranged Cavalry Training [500 f, 750 w, 350 m, 40 sec]: +20% ranged cavalry attack.
 * Spolas (Quilted Body Armor) [1000 wm 250 m, 40 sec]: All infantry units, +1 armor.
 * Chamfron [1000 w, 250 m, 40 sec]: All cavalry units, +1 armor.
 * Iron Weapons [500 f, 500 w, 450 m, 250 s, 40 sec]: +20% melee infantry attack. Unlocked in City Phase.
 * Master Skirmish Infantry [500 f, 500 w, 350 m, 250 s, 40 sec]: +20% ranged infantry attack. Unlocked in City Phase.
 * Iron Weapons [500 f, 500 w, 500 m, 40 sec]: +20% melee cavalry attack. Unlocked in City Phase.
 * Iron Weapons [500 f, 500 w, 500 m, 40 sec]: +20% ranged cavalry attack. Unlocked in City Phase.
 * Laminate Linen Body Armor [100 w, 540 m, 40 sec]: All infantry units, +1 armor. Unlocked in City Phase.
 * Chamfron 2 [1000 w, 450 m, 40 sec]: All cavalry units, +1 armor. Unlocked in City Phase.
 * Heroic Iron Armor: All heroes, +2 armor, but also +50% Metal price.
 * Wootz Steel (Steel Working) [200 w, 200 m, 60 sec]: All sowrd units, +2 attack.
 * Udarka (Defence Tower) [100 w, 100 s, 150 sec]: Shoots arrows. Defense increases when at least one unit is garrisoned.
 * Sentries [500 f, 40 sec]: Towers shoot some more arrows.
 * Crenellations [250 m, 500 s, 40 sec]: +40% arrows shot per garrisoned soldier.
 * Shooters [500 f, 250 m, 40 sec]: Increases maximum tower range by 8 meters.
 * Murder Holes [250 w, 100 m, 40 sec]: Eliminates the towers' minimal range. Unlocked in City Phase.
 * Sturdy foundations [500 f, 500 m, 500 s, 40 sec]: +2 armor for all towers.
 * Shilabanda (City Walls) [10-30 w, 10-30 sec (walls); 100 w, 120 sec (towers)]
 * Dwara (City Gates) [60 w]: Can be opened and closed.
 * Puratta (Wall tower) [100 s, 120 sec]: Shoots arrows. Defense increases when at least one unit is garrisoned.
 * Rubble materials [200 w, 40 sec]: City walls, +20% building time, but -1 armor. Once active, Geometric mansory is not avalable.
 * Geometric mansory [200 s, 40 sec]: City walls, +2 armor, but +10% building time. Once active, Rubble materials is not avalable.
 * Varanasala (Elephant Stables) [200 m, 200 s, 300 sec]: Trains elephant units.
 * Karmakara Gaja (Worker Elephant) [150 f, 1 pop, 20 sec]: Mobile dropsite. Can also assist in constructing buildings.
 * Vachii Gaja (Elephant Archer) [100 f, 40 w, 1 pop, 12 sec]: Can run amok.
 * Gajendra (Indian War Elephant) [250 f, 250 m, 3 pop, 20 sec]: Unlocked in City Phase.


 * City Phase
 * Durd (Fortress) [1000 s, 500 sec]
 * Acharya Chanakya [100 f, 250 m, 2 pop, 60 sec]: Indian Hero. Heals units at accelerated rate. Empowers all buildings within sight to train and research +50% faster, and researches 4 special technologies, only awailable to Chanakya.
 * Chandragupta Maurya [500 f, 500 m, 3 pop, 60 sec]: Indian Hero.
 * Asoka Devanampriya (Ashoka the Great) [100 f, 100 w, 100 m, 2 pop, 35 sec]: Indian Hero. Allows to build Edict Pillars of Ashoka while he's alive.
 * Yoddha (Warrior) [100 f, 75 w, 75 m, 1 pop, 13 sec]: Melee infantry Champion unit. Unlocked in City Phase.
 * Visha Kanya (Maiden Guard) [100 f, 75 w, 75 m, 1 pop, 13 sec]: Melee infantry Champion unit. Unlocked in City Phase.
 * Rath (War Chariot) [200 f, 100 w, 75 m, 1 pop, 15 sec]: Heavy Cavalry Champion unit. Deals trample damage. Unlocked in City Phase.
 * Will to fight [1500 f, 1500 w, 1500 m, 1500 s, 40 sec]: All units, +25% attack.
 * Great Stupa (Wonder) [1000 w, 1000 m, 1000 s, 1000 sec]
 * Glorious Expansion [3000 f, 3000 w, 500 m, 500 s]: +50 to population limit.
 * Sasana Stambha Asoka (Edict Pillar of Ashoka) [100 m, 100 s, 80 sec]: Increases the walk speed of traders, and buildings in the territory of the monument do not decay.